Our Work

The Last Clockwinder (Pontoco)

The Wreck (The Pixel Hunt)

Destruction AllStars (Lucid Games)

Destruction AllStars (Lucid Games)

BBC Earth - Micro Kingdoms: Senses (BBC Studios & Preloaded)

BBC Earth - Micro Kingdoms: Senses
(BBC Studios & Preloaded)

Where the Water Tastes Like Wine (Dim Bulb Games)

Where the Water Tastes Like Wine
(Dim Bulb Games)

Acolyte (Superstring)

We’ve worked on a wide range of game titles that span ‘traditional’ formats, as well as VR and AR. Our clients include BBC Studios, Lucid Games, Pontoco, Superstring, BIT.games, and Dream Reality Interactive.

Services

 
  • Narrative Consulting

  • Narrative Design

  • Scriptwriting

  • Barks

  • Internal Worldbuilding

  • Line Editing

  • Studio Workshops

  • Narrative Problem Solving

 

We have more than a decade of narrative experience between us, working with companies from small indie teams to international broadcasters. Olivia is best known for her work at Failbetter Games, for which she was recognised by BAFTA through its Breakthrough Brit program. She wrote, designed, and edited for Failbetter’s Sunless Skies, Fallen London, and Sunless Sea – Zubmariner, and is now Narrative Lead on a new project at Star Stable. Alongside George, Olivia wrote for the award-winning Where the Water Tastes Like Wine for Dim Bulb Games, after which we launched the narrative collaboration which became Bear//Wolf.

Testimonials